New Dragon Quest Heroes II Trailer Shows Reworked Monster Coin System

Last year’s Dragon Quest Heroes was a pleasant surprise — so much so that it managed to crack my end-of-year top 10 list. And we both know 2015 had a shitload of quality titles to choose from. Needless to say, I’m thrilled that Square Enix will be continuing the musou mash-up later this year with Dragon Quest Heroes II: The Twin Kings and the Prophecy’s End.

Thanks to the introduction of new heroes, along with its reworking of the original’s under-utilized monster coin system, the sequel’s brand new trailer has only intensified my excitement.

Monster coins were dropped by defeated monsters, which then allowed you to summon them in to battle for a variety of benefits: guarding hallways, restoring lost health, or stumbling around punching things in the junk. The only problem is that, while fun, it wasn’t required much throughout the 25 hour journey. Pretty fucking disappointing, right?

If yesterday’s new trailer is anything to go by though, it appears the monster coin system is getting a bit of an overhaul. Controlled characters will now transform in to the summoned creature, manually controlling it, rather than simply dropping them on the battlefield.

Another major difference in the sequel is the ability to switch job classes for the main protagonists. Rather than being limited to the shield-bearing warrior type, players can choose to play as a martial artist, monk, thief, and mage. Dragon Quest Heroes II also supports 4-player online co-op, cross-platform play, in-game bonuses for those who have a save file from the original game, and a multi-player battle mode.

Excited? I know I am.

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