Set to release tomorrow for PS4, Xbox One, PC, and Nintendo Switch, Sumo Digital’s Snake Pass explores the concept of navigating a world typically built for a platformer, but without the ability to jump. Instead, players control a colorful snake named Noodle, who slithers and wraps themselves around blocks and branches using a rather unique control scheme.
Snake Pass doesn’t appear to venture into the “frustrating for the sake of being frustrating” realm of games like QWOP and Octodad, but rather presents a vibrant and pacifist buddy-platformer that just happens to have a physics-based control requirement that’ll take some getting used to.
The video above from the official Snake Pass YouTube channel goes in-depth about the game’s distinguished controls. However, I found IGN’s Up at Noon! stream to be more informative, which shows off quite a bit of Snake Pass’s tutorial level and core mechanics.
The folks at Sumo Digital have also released a trio of dev diaries that go into Snake Pass’s beginnings as a game jam project, its newfound art direction and character design, and concept of locomotion, which I thought was incredibly interesting.
It’s nice to see a revival of sorts in the mascot platformer, but Sumo Digital appear to be taking a novel approach with Snake Pass, instead of simply following genre tropes and meeting basic expectations. Color me intrigued.
Will you be checking out Snake Pass tomorrow?