Friday! Video games! Let’s talk!
All of my classes this semester, unfortunately, have due dates during the weekend. So unless I manage to cram everything out during the week, I don’t have a lot of time for gaming until Monday rolls back around. That didn’t happen this week, but I definitely plan on making the most of my free time.
My girlfriend and I are still working our way through Destiny 2’s campaign, which has been treating us well. We’re both into the world design and its enhanced verticality, and there’s no shortage of content at this stage in the game. We just opened up Nessus, so hopefully we’ll jump back in over the weekend and continue our journey to level 20.
Destiny 2 (and my slow progress through Yakuza 0) aside, I have four games on deck to review.
I’m currently working my way through Ron Gilbert’s newest point-and-click title Thimbleweed Park, though not this week’s Nintendo Switch release. Review keys were limited, so I opted to cover the game on PS4 instead in hopes of sharing my experience while the game is in the spotlight again.
It’s a neat adventure game that feels like equal parts X-files, Twin Peaks, and Wadjet Eye Games’ Blackwell series. A body has turned up in the river of a small north-western town and two hotshot federal agents show up to play detective.
It’s typical adventure fare, where players scour the ends of the Earth (or, in this case, Thimbleweed) for items to use, combine, and solve puzzles, while exhausting dialogue choices with a plethora of colorful characters. Some of the characters, like a foul-mouthed circus clown and a fledgling game developer, become playable as the narrative moves along, which has been interesting.
I had a nice power session with Thimbleweed Park today and should have it finished up by tomorrow night. It’ll be the next review to go live here, probably in the next few days.
Korea must be celebrating Halloween early, as I just reviewed the recent remaster of White Day: A Labyrinth Named School and I’ll soon be dodging my ax-wielding teacher in The Coma: Recut from Seoul-based developer Devespresso Games.
The Coma: Recut is a 2D hand-drawn horror game where the worst day in a student’s life worsens after Youngho’s teacher (yes, his name is Youngho) becomes possessed. Oversleeping on exam day certainly sucks, but not as much as being stalked and butchered by your once-attractive instructor.
The concept is very similar to White Day, where a high school is the game’s stomping ground and the flow of gameplay requires plenty of exploration and item discovery to progress. However, the 2D nature and overall narrative flow reminds me of Claire: Extended Cut with a little visual novel flair thrown in for good measure.
Idea Factory’s newest entry in the Neptunia universe, Cyberdimension Neptunia: 4 Goddesses Online, is slated to release on October 10th. They were kind enough to grant me early access to the PS4 release, which is a party- and class-focused hack and slash RPG with everyone’s favorite CPUs and their equally adorable sisters.
The four saccharine sweet CPUs create a fantasy MMO based on themselves, because of course they do, which adds a new element to the Neptunia series — online co-op. It’s being helmed by Tamsoft, who did an admirable job on the combat featured in Senran Kagura: Estival Versus and Hyperdimension Neptunia U: Action Unleashed, so I have a good feeling about this one.
Neptunia is a series I’ve enjoyed throughout the years and I look forward to jumping into 4 Goddesses Online well before its October 10th release date.
The last game sitting atop my review pile is the action RPG Ys VIII: Lacrimosa of Dana on PS4. I’m relatively new to the Ys series, having only watched Hungry Goriya play through the original Ys: The Vanished Omens on Sega Master System. I’m not sure what to expect, but I’ve been hearing great things about it on social media.
From what I’ve gathered of the story, series mainstay Adol becomes shipwrecked on the cursed Seiren Island when a mammoth sea creature demolishes his vessel. Aside from being extremely high on the combat and soundtrack, Kotaku’s Mike Fahey praised the game’s narrative, touting it as the first game in the series to truly present a memorable story. Folks have also been comparing it to The Legend of Zelda: Breath of the Wild, which excites me to no end.
That’s my weekend sorted. What about you, folks? Got any big gaming plans?