Square Enix’s upcoming 2D/3D retro hybrid role-playing game Project Octopath Traveler (working title) received a playable demo on the Nintendo Switch last year, and it appears they’re taking the 45,000+ pieces of feedback they received quite seriously. A developer vlog was published earlier today on the official Nintendo YouTube channel detailing the changes, which center on improving the player’s quality of life.
In addition to a new fast travel system and faster text speed options, character movement as a whole can be further increased by holding in the B button. Doing so comes at a cost, however, as faster sprinting increases the rate of random encounters out in the wild. When the going gets tough and the player finds themselves retrying the same battles over and over again, they’ll now have the ability to skip any accompanied cutscenes instead of being forced to sit through them for the umpteenth time.
The team of developers will be increasing the default text size, which was a major concern in handheld mode. To assist in making navigation easier, particularly within dungeons, a new 2D filter can be toggled, along with new landmarks being added to the environment.
They received quite a bit of feedback on the battle system, which is being rebalanced a bit to achieve their goal of making it feel equally fair and challenging, but not frustrating.
Quality of life is a wonderful thing and I’m glad to see the team taking their feedback seriously. Project Octopath Traveler is shaping up to be a truly wonderful experience for RPG fans and I can’t wait to get an official release date (or name). The demo sucked me in pretty hard and I’ll be all in on launch day, whenever that may be.