[REVIEW] ‘Gal*Gun 2’ is a Proudly Shimapandering Rail Shooter that’s More Above Average than Orgasmic

Gal*Gun 2
Developer: Inti Creates
Publisher: PQube
Reviewed on: PS4 (also available on Nintendo Switch)
Price: $59.99 USD

*a copy of the game was provided by the developer for the purpose of this review.

2016’s Gal*Gun: Double Peace for the PlayStation 4 and Vita consoles topped the tried-and-true rail shooter genre with a hot glob of unapologetic fanservice. Similar to other modern sexualized games like Criminal Girls: Invite Only and the Senran Kagura series, Double Peace presented a game that was actually somewhat fun to play, underneath all of the fanservice.

Gal*Gun 2 falls into the same category and although I’m not a fan of the term “guilty pleasure,” this is one of the few times I’m comfortable using it. This is essentially an anime-as-hell, shimapandering rail shooter in which you use a weapon that doubles as a gun and a vacuum to both suck up demons and remove clothing while also… giving horny mobs of high school girls orgasms to thwart their unwanted advances.

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If for any reason you’re turned away by these types of games, Gal*Gun 2 isn’t going to change your mind — it wears its fanservice like a badge of honor. However, it is a reminder that fanservice games can still be enjoyable when given the proper attention. There are quite a few poorly designed games (Steam says “hello!”) that exist purely to stab lewd artwork into your eyeballs, and while Gal*Gun 2 isn’t shy about its overtly sexual themes, it manages to do so while also being kinda fun.

As the story goes (and stop me if you’ve heard this one), a mysterious app appears on your phone during class and launching it changes your world forever. Apparently, demons have invaded your town and the angels are unable to combat them directly, due to a long-standing agreement. As a result, heaven has sent the angel Risu down to champion a human — that’s you! — to fight on their behalf.

Don’t get cocky, though: you were heaven’s last choice.

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You’re then given a standard issue augmented reality headset and the above-mentioned Demon Sweeper gun, but while wearing the headset is the only way to see these demons in the real world, putting it on has the adverse effect of releasing alluring pheromones. So, not only do you have to contend with the invading demons, but also an entire school’s worth of now-incredibly-horny teachers and students. I know that sounds super creepy, but it’s a serviceable enough plot to kick off an equally crazy game.

You have a certain number of days to tally up a specific score, awarded by killing and “capturing” demons with the Demon Sweeper during quests. Reaching certain score milestones rewards you with snacks that can be given to a number of different girls to increase their affection, as well as items like plants, boxes, statues, and posters, which are used to decorate your bedroom.

While I’m sure there’s some sort of penalty for failing to meet the end-of-days score criteria, the whole concept felt arbitrary as it can easily be reached days beforehand. There are roughly 19 days to play around in, with each allowing you to undertake two quests and interact with two girls. Unlike Double Peace, which determined the player’s story route and ending based on their dialogue replies, Gal*Gun 2 allows you to respond however you wish. This removes the visual novel hybrid feel of its predecessor in favor of tying endings to specific quest completions. For instance, if you prefer connecting with your childhood friend over your shut-in next door neighbor that lives off of junk food and spends all of her free time playing games and tinkering with electronics, you can just select her quests instead. You can also obtain phone numbers from non-story related girls and call them over to your house, which offers up all sorts of pervy pose and clothing options. Hell, there’s even an achievement for inviting one of them over and rotating the camera right up their skirt.

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There are plenty of quests to choose from and each of them falls into a few different categories — three of which have a similar look and feel.

For the most part, Gal*Gun 2 places you in a static location and throws swarms of eager girls your way. You deter them by highlighting their legs, hips, breasts, and face with your aiming reticle and shooting whichever prompts a text pop-up (giving away their preferred “critical” location). You can riddle them with love bullets just about anywhere, but precision shots will take them down with a single round and awards more points. Some girls are possessed by demons — indicated by tiny doll-like monsters latching onto their bodies — which must be shot off and either destroyed or sucked up using the Demon Sweeper before they grab onto someone else.

Once all of the ladies are dealt with, you can choose your next path through the given level by clicking on a number of blue silhouettes. The same traversal gimmick is used in a number of VR games. This is another significant difference between Gal*Gun 2 and its predecessor; Double Peace was entirely on-rails, while this entry offers more player engagement. I definitely preferred this method, as it made for more interesting trips back through familiar areas.

With a better understanding of how the game actually plays, let’s get into the four quest types.

Most quests fall into the standard variety, which is essentially explained above: you enter a stage, stymie horny girls by giving them orgasms with bullets, and suck up little demons. Defense quests have you guarding an NPC by defeating waves of enemies in a similar manner, which are failed if said NPC’s health drops to zero.

The most interesting quest type hides a specific number of items in tricky locations and tasks you with finding them all before the timer runs out. These are equally fun and challenging, as they have you maneuvering around and surveying the environment for collectibles, while simultaneously avoiding/combating your new adoring fanbase. The final quest type places one of the girls in a pink room and has you moving their bodies around in order to pinpoint corrupted locations. Indicated by purple pulses, shooting these locations releases the demons inside, which can then be sucked up into the Demon Sweeper for points. The more demons you evict, the less clothing the girl wears. Needless to say, suggestive moans and sexual poses abound.

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It’s worth noting at this point that I played the PS4 version. I know the Vita release of Double Peace made use of its touchscreen, but I can’t confirm whether or not the Nintendo Switch version follows suit. That being said, the PS4 version runs just fine, but I can’t speak on the performance of Gal*Gun 2 on the Switch.

Overall, Gal*Gun 2 is definitely an improvement on its predecessor in every possible way. You get a better feel for the cast, by way of more intimate narrative bits, and I’m certainly more fond of its clearer routing system. Not knowing which dialogue replies led to which endings in Double Peace were a bit of a nuisance, but now it’s as simple as selecting the quests that represent your desired love interest. The quest variety prevents the 5-hour adventure from growing entirely stale, though I’ll admit that repetition was more noticeable in longer play sessions.

Gal*Gun 2 is graphically passable and its on-rails gameplay is more engaging than Double Peace, though it certainly doesn’t reinvent the wheel. Had I not played Double Peace beforehand, I’m not sure how impressed I’d be. Its overtly sexual themes are sure to keep it within the confines of a cult following, but it’s admirable to see a developer own what it is and lean into the development process with gusto. Like any other fanservice-heavy game, this one is hard to recommend, but (similar to Double Peace) I had a good enough time. I was never truly itching to jump back in, but I was not not having fun (if that makes any sense). I’m fortunate enough to be in a position where I receive games to review and Gal*Gun 2 is a prime example of one that I mostly enjoyed, but not enough in retrospect that I’d be willing to shell out the full retail price had I been on the consumer end of the spectrum. A game’s value is subjective, after all, so your mileage may vary.


So, where’s the final score? There isn’t one! I don’t use a scoring system here at Cheap Boss Attack, so I hope that you find the above text far more useful than an arbitrary number or a sequence of shaded-in star shapes. If you have any questions that weren’t answered by the review, then sound off in the comments!

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