Friday! Video games! Let’s talk!
I’m starting to get back into the swing of things, having just gotten back from my first appointment with my new doctor and finally feeling interested in video games again. Lately, I’ve been mixing it up between Octopath Traveler on the Switch and taking care of pre-expansion goals in World of Warcraft. Yes, I’ve resubscribed yet again.
On the Octopath front, I’ve only managed to play for about six hours. I started off with Cyrus, the magic user, and recruited Ophilia (the healer), Olberic (the knight), and Tressa (the merchant). So far, I really dig it. I’m not a huge fan of the SaGa series of RPGs, which Octopath’s multiple storylines have often been compared to, but I like having these episodic 1-to-2-hour story beats. Whether or not that turns out to be one of the game’s strengths remains to be seen, but right now I’m super into the visuals, the characters (and their interactive abilities), the music, and especially the combat system.
Combat reminds me of Persona-meets-Final Fantasy XIII, which focuses on exploiting enemy weaknesses in battle and being handsomely rewarded for doing so. Each enemy has a variety of weaknesses to the game’s different weapon and spell types, and exploiting them wears down an armor indicator (represented by a number). Once that number reaches zero, the enemy enters a “break” state that skips their current and following turns and allows the player to inflict additional damage in the meantime.
If you’re familiar with the Bravely Default series, Octopath has a similar “boost” mode where each character receives 1 boost point per turn, storing up a maximum of 5. You can spend up to three of them to greatly improve magical damage, healing, or dish out multiple attacks, so they’re best spent during an enemy’s break state.
Mainly, though, I’ve been playing around in World of Warcraft. The upcoming Battle for Azeroth expansion’s pre-patch went live on Tuesday and was absolutely miserable thanks to server issues and bugs. Blizzard seems to be working around the clock to address these issues as fast as possible, but my girlfriend and I both ran into questing bugs as of last night.
Since I no longer want to play WoW as hardcore as I have in the past, I’m limiting myself to the Horde faction (whereas I used to play both) and sticking with my Warlock (the class I’ve mained over the last 14 years). I typically level every class to their max levels, but if I focus on my Warlock + one other class to mix things up, it’ll be far less time-consuming. When I subscribe to an MMO my brain tells me that’s the only game I should be playing. I don’t like that and hopefully this approach kicks the habit.
What about you, folks? Any gaming plans this weekend?
P.S. – Shout out to Paul over at Reviewer Discretion for handling the Freakin’ Weekend posts over the last few weeks. I’ve been in a bad place mentally and physically and I’m glad someone was there to keep the tradition alive.