[BITE-SIZED REVIEW] Slain: Back from Hell

Slain: Back from Hell
Developer(s): Andrew Gilmour, Stage Clear Studios
Publisher: Digerati Distribution
Reviewed on: Nintendo Switch
Release Date: December 7th, 2017
Price: $19.99

Bite-sized Reviews differ from our more traditional, full-length reviews in that they’re restricted to smaller titles and, as the name implies, trims the fat in favor of getting straight to the point. What is this game and why should you care? Let’s get to that below!

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[REVIEW] Kamiko

Developer: SKIPMORE
Publisher: Flyhigh Works
Available on: Nintendo Switch
Price: $4.99 USD

Although it released the day before Mario Kart 8 Deluxe, Kamiko is a generously priced eShop title that should not be slept on.

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REVIEW – Tomb Raider (PS3/Xbox 360)

logoVersion played: PS3
Played for: 12 hours, finishing the campaign at 79% collectables. No multiplayer.

With many of the official gaming sites and bloggers setting up their Game of the Year 2013 lists, one game seemed to be on their lists that I still had yet to play through until recently – the reboot of the iconic Tomb Raider franchise.

I’ve read and watched plenty of reviews and while many seem to be singing songs of praise, I’ve run across a fair share of negativity concerning the overall plot and its linearity. Tomb Raider has been sitting on my shelf since April so I finally sat down to give it the ol’ college try. Is the majority right in stating that Tomb Raider is, indeed, Game of the Year material, or is it just another case of over-hyped AAA mediocrity?

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Played on: PS3 (also available for Xbox 360)
Played for: About 6 or 7  hours to finish up the campaign, free every garrison, do every side quest and level cap at level 30. Ended up with 70% of the trophies unlocked.
DLC Pricetag: $14.99 on PSN, not sure about MSP on XBLA
Achievements/Trophies: Yes, and they’re very straightforward.

Far Cry 3 was widely successful in 2012 and was met with widespread critical acclaim. On April 1, 2013, the world was greeted to what was to be the greatest non-April Fool’s joke in gaming history – a glimpse at Far Cry 3: Blood Dragon. Blood Dragon is a stand-alone experience (as it does not require Far Cry 3 to play) that takes players back to the glory days of the 1980’s with its bright, neon colors, macho characters and over-the-top, sci-fi freedom fighter storyline. As a smaller-scale, stand-alone experience, Blood Dragon is essentially a diet version of the original Far Cry 3, but is the mass amount of 80’s sex appeal enough to warrant the purchase? Let’s find out.

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Why did I wait so long to pick this up?


I’ve been reading for years about how Mirror’s Edge is a fantastic game with an amazing art style and plays like a first person shooter where you hate to actually shoot things. Every time I visit a Gamestop and peruse the used section I always pick up the box, look at the back, fail to contemplate how a parkour simulator could be fun and put it down. Today, my curiosity made me its bitch.

First, the art style. Ho-lee-shit! The movements, the soundtrack, the cel-shading. I’m in love. The two-tone color scheme and the sense of speed and height are perfect! Running to the edge of the rooftop, wall-running to the next and leaping over a fence before sliding under ventilation system and disarming a ‘blue’ in slow motion always gives that sense of style that so many games lack. Levels gain intensity at a breakneck pace and slowing down means giving up, but mama didn’t raise no bitch. Faith is an awesome heroine and Mirror’s Edge has that kind of futuristic punk rock style that I loved so much about Jet Set Radio.

The control scheme definitely took some getting used to, especially for something that seems so simplified in the tutorial level. The further I get in to the game, the more I’m having to rely on on-the-fly platforming where I just have to trust my instincts and take the flying leap off the side or 180-jump to escape the ‘blues’. Sometimes I get a little pissed when I’m doing so good, only to barely miss a ledge because–in my state of panic–I jumped a tad too early.. but that’s okay because the death animation is delicious.

From what I’m gathering, Mirror’s Edge is a short game and that fits perfectly with my lifestyle at this moment in time. I generally favor RPG’s or games that keep me around for a while, but with things being a bit hectic I can appreciate the shorter games like this or DmC: Devil May Cry. Games that I can pick up and play for an hour and not worry about losing the story. I’m glad I finally talked myself in to picking up Mirror’s Edge, I’m just regretting I didn’t do it sooner.


This review was initially posted back in 2010 on my old gaming blog, Kungaloosh. Since I’ve decided to close it down, I wanted to go back and pull off what few reviews I had up and re-post them here at Cheap Boss Attack so they weren’t lost forever in the abyss of the internet.


Played on: Xbox 360 and PS3
Played for: At least 30-35 hours, completing the game twice for the 360 and once for the PS3.

Dante’s Inferno is just as much a God of War clone as it is an inaccurate representation of The Divine Comedy, but Visceral Games re-imagining of Dante as a Knights Templar is as entertaining as it is blasphemous. After a failed assassination attempt by a hooded figure and then defeating Death himself, Dante finds his lover Beatrice slain and her spirit being taken to hell by Lucifer. As he battles through the 9 circles of hell to free her, the player comes to understand that Dante isn’t exactly the best person in the world and that, perhaps, this is all his fault. It’s an interesting take on classic literature, but does it have what it takes to stand out in a crowd or is Dante’s Inferno condemned to being just another clone?


Resident Evil: Operation Raccoon City Review

Played on: PS3
Played for: 7 hours to finish the campaign on the default setting. Very little multiplayer experience.

Released in North America on March 20th for the Xbox 360 and PS3, Resident Evil: Operation Raccoon City is a squad-based tactical shooter that takes place during the events of Resident Evil 2 and Resident Evil 3: Nemesis. While some familiar faces return, ORC puts us in the shoes of the Umbrella Security Service on their mission to rendezvous with HUNK and assist the Alpha Team in stopping Dr. William Birkin from surrendering the T-virus to the United States Military. Unfortunately, anything interesting about that scenario stops long before the end of the first chapter.

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