[REVIEW] The Coma: Recut

The Coma: Recut
Developer: Devespresso Games
Publisher: Digerati Distribution
Available on: PS4 (reviewed), Xbox One, Steam, GOG
Price: $14.99 USD
For fans of: Claire: Extended Cut, White Day: A Labyrinth Named School

The Coma: Recut is a “definitive edition” re-release of the original game, The Coma: Cutting Class, from 2015, as well as the Korean horror title’s console debut. According to the press release, the original game’s animations, mechanics, cutscenes, and art have been updated, and the Recut version is available on PC as a free update for those of you who already own Cutting Class.

Having no prior knowledge of The Coma’s existence prior to its recent console release, I approached the 2D horror game with a general understanding of its gameplay and tone thanks to its PS4 launch trailer. The premise of being trapped inside of a high school, scouring every nook and cranny for useful items and puzzle solutions while avoiding a menacing stalker, immediately drew comparison to 2001’s White Day: A Labyrinth Named School (which I ultimately didn’t care for). However, its hand-drawn, almost comic book visual flair and 2D presentation caught my attention and I was willing to give it a fair shake.

Unfortunately, I left The Coma: Recut feeling equally unsatisfied. What exists here is a mostly forgettable horror experience that’s far more cumbersome than it is terrifying.

Continue reading “[REVIEW] The Coma: Recut”

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My Thoughts on the Nintendo Switch as a New Owner

I’ve had my Nintendo Switch for a little over a week now, and I’ve spent nearly every ounce of my free time putting it through its paces. I’ve played single-player games offline and spent a few hours online splatting the world with ink during the Splatoon 2 testfire event. I’ve used my Switch docked in TV mode, un-docked in portable mode during car trips, and propped up with a kickstand during marathon sessions of Breath of the Wild from the comfort of my bed.

So, what do I think?  Continue reading “My Thoughts on the Nintendo Switch as a New Owner”

One Tamriel is the Improvement Elder Scrolls Online Needed, But it’s Still Missing Something

When my friends and I jumped in to Elder Scrolls Online at launch, there was a unanimous sense of disappointment in the air. As we created our characters and ended up questing on opposite sides of the world, we realized something: for being an MMO, they certainly made it difficult to play with other people.

Continue reading “One Tamriel is the Improvement Elder Scrolls Online Needed, But it’s Still Missing Something”

It’s the Freakin’ Weekend! So What are You Playing?

Today marks my official last day of the Fall 2016 semester, and boy, what a stressful trip it’s been. I’m actually in the midst of my Film Genre Studies term paper as I write this, but I just needed the break. So you can bet I’ll be spending the weekend unwinding with a good game or three.

What about you folks?

Continue reading “It’s the Freakin’ Weekend! So What are You Playing?”

Mount & Blade: Warband is Definitely Not for Me.

Mount & Blade: Warband
Developer: TaleWorlds Entertainment
Publisher: TaleWorlds Entertainment
Available on: Xbox One (2016, reviewed), PS4 (2016), PC (2010)
Price: $19.99

For being a 6-year old PC game, Mount & Blade: Warband still seems to have quite the following. The medieval sandbox RPG recently released on PS4 and Xbox One, and while it’s highly doubtful the PC faithful will migrate to current-gen consoles, it does introduce a new sect of player to the land of Calradia.

However, as someone with no attachment to the series on PC in 2010, I found the game extremely overwhelming when giving it a go on the Xbox One in 2016.

Continue reading “Mount & Blade: Warband is Definitely Not for Me.”