A buddy of mine hooked me up with a founder’s pack for the new hero shooter/MOBA hybrid Paladins: Champions of the Realm, which is currently running a closed beta on PS4 and Xbox One. Made by the folks at Hi-Rez, who are responsible for the MOBA Smite, Paladins is very much a free-to-play version of Overwatch, albeit less polished.
That’s not to say it isn’t unique or worth playing. Continue reading “Paladins’ Closed Console Beta Feels a Bit Too Similar to Overwatch, but Remains Interesting Nonetheless”
Developer: Respawn Entertainment
Release date: October 28, 2016
Available on: PS4 (reviewed), Xbox One, PC (via Origin)
Although the original Titanfall made waves as one of the biggest Xbox One exclusives in 2014, the lack of a campaign was super depressing. I fell in love with the beta, intrigued by its mix of agile pilots and hulking Titans, but truth be told, I’m not a multi-player guy. I wanted to experience a story-driven campaign using Titanfall’s solid mechanics, but alas, that just wasn’t in the cards.
Titanfall’s release came and went, and despite my overall enjoyment with the beta I passed on the game entirely. To this day I’ve never once had the desire to give it a go, even as an EA Access subscriber.
When the folks at Respawn confirmed the inclusion of a campaign in Titanfall 2, my interest was piqued, but thinking back to the original’s multi-player focus had my expectations sitting pretty low. I brushed it off, assuming it’d just be a half-baked slog to appease the complainers angered by the feature’s absence two years ago.
Would you believe me if I said that Titanfall 2 has one of the best shooter campaigns of the year? Because it does.
Continue reading “[REVIEW] Titanfall 2’s Campaign is Glorious”
Summer is always a slow time for new releases, so I usually spend it catching up on my back catalog rather than picking up whatever comes out. This works out perfectly for obvious reasons as the end of the year not only brings a massive amount of new games, but this year will present the release of two brand new, next-gen consoles in the Xbox One and Playstation 4.
I’ve been working on my 360 collection since a majority of the exclusives I have left to polish off are 8-12 hour action/shooter games. I finally got around to finishing up Gears of War 3 the other day and today I put away Halo 3 so I can move on to Halo 4, ODST, Reach and then finish up the 360 with Alan Wake.
I’m surprised it took me this long to finish up Halo 3 since I had originally gone through the campaign on Legendary up to mission 7 with two of my friends. We got side tracked with Gears of War 2 around the same time and never looked back to Halo 3. I’m glad I decided to stick with it since I ended up feeling like it stood the test of time extremely well and it peaked my interest in Halo 4 even more.
How do you normally handle the summer drought with gaming? Do you work on your back catalog? I know The Last of Us was a pretty big release this summer, but I passed it up in favor of playing through some of the older stuff I have floating around.
My roommate and I were talking about Titanfall the other day and neither one of us really care for the competitive PVP multiplayer aspect of FPS games (and more often than not, the people who play them). However, unlike him, I actually want to play it.
If you’ve ever been on Xbox Live, you know the typical d-bag Call of Duty crowd that like to do nothing more than talk trash, smoke weed and say "bro" a lot. They’re usually mixed in somewhere with the 12 year old kids with mouths like sailors and a craving to spout off racial slurs. Yeah, those guys. That’s what is keeping me from really diving head first in to this game, but I’d be lying if I said I wasn’t interested in Titanfall at all.
Maybe it’s the ability to pilot a mech and blow stuff up? Maybe it’s the platforming parkour style with jetpacks or the small story-driven multiplayer match-ups, I have no idea. Really, I don’t know why I’m interested in playing Titanfall. At its core is yet another competitive FPS experience, but I like the innovations in platforming and mech piloting rather than camping in a burned down airplane while sniping people for 3-4 minutes.
I’m hoping they release more campaign info in the coming months, as all the focus has been on the online component. I’d be more sold on some form of online co-op like Destiny offers over a full-blown PVP experience.
So how about you folks? Do you give a rat’s ass about Titanfall or will you be avoiding it like the plague? If I pick it up at some point and turn in to some "bro dude", I promised my roommate that I’d take a pic of myself in a TapOut shirt and post it as my avatar.
Played on: PS3 (also available for Xbox 360)
Played for: About 6 or 7 hours to finish up the campaign, free every garrison, do every side quest and level cap at level 30. Ended up with 70% of the trophies unlocked.
DLC Pricetag: $14.99 on PSN, not sure about MSP on XBLA
Achievements/Trophies: Yes, and they’re very straightforward.
Far Cry 3 was widely successful in 2012 and was met with widespread critical acclaim. On April 1, 2013, the world was greeted to what was to be the greatest non-April Fool’s joke in gaming history – a glimpse at Far Cry 3: Blood Dragon. Blood Dragon is a stand-alone experience (as it does not require Far Cry 3 to play) that takes players back to the glory days of the 1980’s with its bright, neon colors, macho characters and over-the-top, sci-fi freedom fighter storyline. As a smaller-scale, stand-alone experience, Blood Dragon is essentially a diet version of the original Far Cry 3, but is the mass amount of 80’s sex appeal enough to warrant the purchase? Let’s find out.
Continue reading “REVIEW – FAR CRY 3: BLOOD DRAGON”
Dishonored is one of only 4 titles left in the year that I’m excited about. Who doesn’t want multiple ways to go about completing objectives in a steam-punk atmosphere? It’s like a virtual Cherie Priest novel, son! Well, sans zombies and the blight I suppose.