Developer: Freak Zone Games
Available on: Nintendo Switch (reviewed)
Price: $2.99 USD
In a nutshell: Ghosts n’ Goblins meets Flappy Bird
Serving up equal parts Ghosts n’ Goblins and Flappy Bird, Freak Zone Games’ Knight Terrors is an affordably priced pick-up-and-play arcade game that’s as addictive as it is simplistic. It’s a spooky looking endless runner (and flapper?) that ramps up the challenge and rewards persistence with additional modes and power-ups, and despite incurring a few minor issues it’s definitely deserving of a place on your Nintendo Switch.
Continue reading “[REVIEW] Knight Terrors”
The Journey Down: Chapter Two
Reviewed on: PC
Price: $19.99 USD
For fans of: Grim Fandango or the thought of a West-African inspired Caribbean noir adventure.
*This review is notably shorter than Chapter One’s, simply because I didn’t want to spend more time than necessary repeating myself on gameplay elements and influence, and wanted to avoid spoiling the all-important narrative expected from a sequel.
When I reviewed The Journey Down’s opening chapter a few weeks ago, my primary takeaway was that it had all the makings of a point-and-click classic but lacked any form of actual adventure. Its West-African influence could be felt deep within its character design and the late Simon D’souza’s beautiful composition, but Chapter One’s bite-sized run-time, inconsistent voice-over quality, and never-ending fetch quest certainly hindered my overall enjoyment.
I’m happy to report that Chapter Two wholly improves upon its predecessor in every regard. It’s twice as long, allowing for more character engagement and world building. There’s more variety in the backdrops, though most of the game is still spent exploring dimly lit alleys. D’souza’s jazz, funk, and reggae tunes continue to elevate the experience to a higher level, eliciting the perfect emotion given the backdrop or circumstance. Voice-over fidelity has also improved tenfold, Port Artue’s inhabitants are far more interesting to converse with, and there’s an actual adventure taking place with sky pirates, murder, conspiracy, shootouts, and jailbreaks!
This is what I wanted from The Journey Down.
Continue reading “[REVIEW] The Journey Down: Chapter Two”
Developer: Terrible Toybox
Publisher: Terrible Toybox
Available on: PS4 (reviewed), Xbox One, Nintendo Switch, PC, Linux, Mac via Steam & Mac App Store, Android (coming Oct. 7th), iOS
Price: $19.99 USD
Those of you who grew up gaming during the point-and-click adventure boom in the 80s and 90s likely have fond memories of Ron Gilbert and Gary Winnick’s Maniac Mansion, Indiana Jones, and Monkey Island titles. If you spent many a night pixel hunting as a pirate or shamefully microwaving hamsters, maybe even watching The X-Files or Twin Peaks in the process, then you’ll definitely want to keep an eye on Terrible Toybox’s new small-town adventure, Thimbleweed Park.
With an ensemble cast, a pixel aesthetic, and plenty of verb-using gameplay, the duo of Gilbert and Winnick aimed to make Thimbleweed Park feel like “opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before,” when they took to Kickstarter in 2014. After spending about a dozen hours with the PlayStation 4 version I can confidently say they’ve succeeded in their vision, but does a game that banks this much on nostalgia appeal to a brand new audience?
Continue reading “[REVIEW] Thimbleweed Park”
The Nintendo Switch has been on store shelves (more or less) for a little over a month, and with only one large-profile release thus far I’ve been padding my collection with smaller indie titles. I love The Legend of Zelda: Breath of the Wild, but variety is, indeed, a spice of life. Continue reading “10 Existing Indies that Need a Home on the Nintendo Switch”