CA! Radio’s E3 coverage continues with our recap and impressions of the surprisingly emotional Ubisoft conference, which not only featured new IP and long-awaited sequels but depicted the company’s reinvigorated artistic vision as they attempt to stave off a corporate takeover by Vivendi.
Witnessing the creative director of Mario + Rabbids: Kingdom Battle in tears is perhaps my favorite E3 2017 moment. Here’s a guy who got to live out his dream and work alongside the legendary Shigeru Miyamoto on a Mario game, but not just that — this insane concept of combining Mario and the Rabbids shouldn’t work on paper, but the crowd ate it up and gave it a thunderous applause. The game looks fantastic, to boot!
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Now that I’ve had a few days to digest the recent Nintendo Switch presentation, I’d like to discuss its ups and downs as a core console gamer. One that grew up playing NES and SNES, felt a little burned by the Wii U, and wants nothing more than The Big N to return to form with the Switch.
What we saw was Nintendo continuing to display their innovation, crafting a hybrid home- and handheld console with detachable controllers, offering an accessible co-op experience straight out of the box. Their desire to push boundaries and create fun new experiences remains their core focus, and they were intent on selling the Switch as a brand new console, a new way to play games, to avoid a repeat of the Wii U’s disastrous reveal in 2011.
However, my main takeaway from the presentation is that Nintendo still remains out of touch with the rest of the console market. There are a lot of exciting games in the pipeline, but a weak launch line-up, overpriced accessories, a rather questionable social interface, a lackluster paid online service requirement, and utterly laughable third-party support out of the gate, has me worried that the Switch may be just as successful (or unsuccessful) as the Wii U.
First, let’s go over what we know about the Switch so far.
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