Developer: Terrible Toybox
Publisher: Terrible Toybox
Available on: PS4 (reviewed), Xbox One, Nintendo Switch, PC, Linux, Mac via Steam & Mac App Store, Android (coming Oct. 7th), iOS
Price: $19.99 USD
Those of you who grew up gaming during the point-and-click adventure boom in the 80s and 90s likely have fond memories of Ron Gilbert and Gary Winnick’s Maniac Mansion, Indiana Jones, and Monkey Island titles. If you spent many a night pixel hunting as a pirate or shamefully microwaving hamsters, maybe even watching The X-Files or Twin Peaks in the process, then you’ll definitely want to keep an eye on Terrible Toybox’s new small-town adventure, Thimbleweed Park.
With an ensemble cast, a pixel aesthetic, and plenty of verb-using gameplay, the duo of Gilbert and Winnick aimed to make Thimbleweed Park feel like “opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before,” when they took to Kickstarter in 2014. After spending about a dozen hours with the PlayStation 4 version I can confidently say they’ve succeeded in their vision, but does a game that banks this much on nostalgia appeal to a brand new audience?