The New Kingdom Hearts III Trailer is Gooooooood

Kingdom Hearts III isn’t releasing anytime in the near future, but a brand new gameplay trailer showed up around 1:30 am EST. And boy does it look good.

…and here’s the same trailer with English subtitles that was uploaded shortly after. Thank you, Wario64!

It appears that we’ll receive another new trailer at D23 Expo 2017, on July 15th. According to this tweeted image, the upcoming trailer will showcase a brand new world.

And now we play the waiting game.

[REVIEW] Akiba’s Beat


Akiba’s Beat
Developer: Acquire
Publisher: XSEED, PQube
Available on: PS4 (reviewed), Vita


Where Akiba’s Trip: Undead & Undressed centered around brawling vampire-types and ripping their clothes off in a more action-focused, fan-service approach to gameplay, its spiritual successor, Akiba’s Beat, revamps its style completely as a mostly standard JRPG. While I applaud developer Acquire’s attempt at shifting gears, and publishers XSEED and PQube for taking a chance on localizing an under-the-radar role-playing game that failed to make waves in its native Japan, the end result is extremely underwhelming and hard to recommend.

Continue reading “[REVIEW] Akiba’s Beat”

[REVIEW] Cosmic Star Heroine


Cosmic Star Heroine
Developer: Zeboyd Games
Publisher: Zeboyd Games
Available on: PS4 (reviewed), PC
Price: $14.99 USD


Many of the summer months throughout my middle and high school years were spent fully immersed in the stories of various SNES, Genesis, and PSone role-playing games, like Chrono Trigger and the Final Fantasy series. Without the stress of school, I could stay up late, remove myself from the worries and struggles of teenage life, and get lost in world-spanning adventures for a while.

Continue reading “[REVIEW] Cosmic Star Heroine”

[REVIEW] Anima: Gate of Memories – Beyond Fantasy Edition

Anima: Gate of Memories
Developer: Anima Project
Publisher: BadLand Games
Available on: Beyond Fantasy Edition exclusive to PS4 (reviewed)

When a team of overly ambitious developers doesn’t have the necessary resources to bring their ideas to fruition, it usually becomes clear to the player rather quickly. Such is the case with Anima Project’s action RPG based on their table-top gaming series, Anima: Gate of Memories. Continue reading “[REVIEW] Anima: Gate of Memories – Beyond Fantasy Edition”

[REVIEW] Has-Been Heroes

Has-Been Heroes
Developer: Frozenbyte
Publisher: Gametrust
Available on: Nintendo Switch (reviewed), PS4, Xbox One, PC
Price: $19.99

When the king put his faith in two aging heroes and a scrappy rogue to escort his twin daughters to school, he must have known he was sending them off to their deaths, right? In Frozenbyte’s new roguelike Has-Been Heroes, defeat seems like the only probable outcome. This genre typically thrives on the holy trinity of difficulty, permadeath, and randomization, but Has-Been Heroes’ use of these features is both unrewarding and erratic.

The experience isn’t entirely bad, mind you. Has-Been Heroes is, in some ways, unlike anything I’ve ever played. That alone is an impressive feat. Continue reading “[REVIEW] Has-Been Heroes”

The First Few Hours of Mass Effect: Andromeda are… Not Good.

Until now, Mass Effect exclusively consisted of my favorite trilogy in modern gaming. BioWare’s space opera popularized choice-with-consequence gameplay, building romantic relationships, and the ability to create and import a hero you’ve spent considerable time with into future installments.  Continue reading “The First Few Hours of Mass Effect: Andromeda are… Not Good.”

[REVIEW] NieR: Automata

NieR: Automata
Developer: PlatinumGames Inc.
Publisher: Square Enix
Available on: PS4 (reviewed), PC
Release date: February 23, 2017 (PS4), March 17, 2017 (PC)

Yoko Taro’s Drakengard on PS2 was a bit of a mess, but underneath the mounting frustration was a sign of something brilliant. The way the creative director formulates dark tales and digs into the human psyche is unlike any other on the planet. NieR, Yoko Taro’s 2010 action RPG based on the 5th ending of the original Drakengard, suffered from similar issues, like repetition and unsatisfying combat, yet it’s a game that touched a lot of people and amassed quite a cult following along the way.

It’s been nearly seven years since NieR graced the PS3 and Xbox 360. In what seems to be a continuing theme, NieR: Automata isn’t the prettiest game on the market (sometimes resembling a late-generation PS3 release) and can be a little insane at times, but there’s no denying how incredibly special it is to me. It’s a rare gem that comes along every so often and turns everything we know about video games, storytelling, genre definitions, and the emotional engagement of its players upside down.

In short, NieR: Automata is not only a worthy sequel for a game many thought would never receive one, but one of the strangest, most compelling, thought-provoking, and beautifully heart wrenching games I’ve had the pleasure of playing. Continue reading “[REVIEW] NieR: Automata”