Friday! Video games! Let’s talk!
Friday! Video games! Let’s talk! Continue reading
When the king put his faith in two aging heroes and a scrappy rogue to escort his twin daughters to school, he must have known he was sending them off to their deaths, right? In Frozenbyte’s new roguelike Has-Been Heroes, defeat seems like the only probable outcome. This genre typically thrives on the holy trinity of difficulty, permadeath, and randomization, but Has-Been Heroes’ use of these features is both unrewarding and erratic.
The experience isn’t entirely bad, mind you. Has-Been Heroes is, in some ways, unlike anything I’ve ever played. That alone is an impressive feat. Continue reading
Friday! Video games! Let’s Talk! Continue reading
The folks at Sumo Digital have taken a novel approach to the beloved mascot platformer of the N64 era, in by which they’ve gone and removed jumping altogether. In Snake Pass, players control Noodle the snake and slither and weave their way through branches and blocks in order to locate three hidden gems. Every stage presents an increasingly difficult obstacle course to navigate, but underneath the game’s beautifully colorful exterior and charming characters lies a game whose enjoyment will be largely dependent on your ability to adapt and appreciate its frustrating control scheme. Continue reading
Set to release tomorrow for PS4, Xbox One, PC, and Nintendo Switch, Sumo Digital’s Snake Pass explores the concept of navigating a world typically built for a platformer, but without the ability to jump. Instead, players control a colorful snake named Noodle, who slithers and wraps themselves around blocks and branches using a rather unique control scheme. Continue reading