The folks at Sumo Digital have taken a novel approach to the beloved mascot platformer of the N64 era, in by which they’ve gone and removed jumping altogether. In Snake Pass, players control Noodle the snake and slither and weave their way through branches and blocks in order to locate three hidden gems. Every stage presents an increasingly difficult obstacle course to navigate, but underneath the game’s beautifully colorful exterior and charming characters lies a game whose enjoyment will be largely dependent on your ability to adapt and appreciate its frustrating control scheme. Continue reading
Set to release tomorrow for PS4, Xbox One, PC, and Nintendo Switch, Sumo Digital’s Snake Pass explores the concept of navigating a world typically built for a platformer, but without the ability to jump. Instead, players control a colorful snake named Noodle, who slithers and wraps themselves around blocks and branches using a rather unique control scheme. Continue reading
If you’ve been keeping up with my weekly wrap-up posts, you know that I’ve recently gotten into Smite on PS4 in an attempt to battle my social anxiety. I’ve been playing around with the various freebies and rental gods over the last week or so, mostly enjoying Ra and Medusa, but man… Smite has a LOT of characters to pick from. A lot of characters that take a lot of time and a lot of in-game currency to buy.
A buddy of mine hooked me up with a founder’s pack for the new hero shooter/MOBA hybrid Paladins: Champions of the Realm, which is currently running a closed beta on PS4 and Xbox One. Made by the folks at Hi-Rez, who are responsible for the MOBA Smite, Paladins is very much a free-to-play version of Overwatch, albeit less polished.
That’s not to say it isn’t unique or worth playing. Continue reading
Resident Evil VII: Biohazard
Developed by: Capcom
Available on: PS4 (reviewed), PSVR, Xbox One, PC
Release date: January 24, 2017
Price: $59.99 MSRP
While Resident Evil 4 is often lauded as the best in the series, it’s hard to argue that it’s the game that sent the franchise in to a more action-focused direction. And while the fifth and sixth entries built upon that less-horror-more-action focus, at least we received stellar remakes of the GameCube’s Resident Evil and Resident Evil 0, along with the Revelations side-stories.
At first glance, Resident Evil VII is a far, far departure from what made the series a household name. It’s presented in first-person, supports VR, and tends to draw its inspiration from the likes of P.T. and Outlast. However, after spending nearly 11 hours trapped within the terrifying Baker plantation, I completely disagree with that notion. This entry truly embraces what made Resident Evil Resident Evil, doing so in such an effective manor that it not only dethroned Resident Evil 4 as my new series favorite, but ranks among the greatest horror gaming experiences of all time.
In short, Resident Evil VII: Biohazard is fucking incredible.
On this week’s CA! Radio, Chuck Zodl and I discuss our opinion thus far on Resident Evil VII (recorded before I completed it), what we’ve been playing lately, our love of Image comics, current Switch/PS4/Xbox news, La La Land, and Split.
CA! Radio episode #118 is available for download via Hipcast and on iTunes.
Thanks for listening!
The weekend is finally upon us! What’s on your agenda?