In a post-apocalyptic world swarming with infected, your only means of shelter lies within the confines of an aging locomotive. Supplies run low between stations, survivors need help, and said infected want nothing more than to dine on your sweet, sweet face meat in tinyBuild’s The Final Station.
I typically don’t care for traditional survival games, since I find scavenging for materials and tending to needs like hunger and sleep to be tedious and uninteresting, but I’m definitely intrigued by this one. I like the retro 2D aesthetic and the dark tones of the trailer, and the thought of having to leave my train to gather supplies in a zombie-infested world adds a much needed dash of terror.
The aspect I find the most appealing is the dilemma presented to the player whenever they find a new survivor. Is bringing them aboard the train the right thing to do? Leaving them to die feels wrong, but I wouldn’t want them to disrupt the community I’ve worked so hard to build. It only takes one bad apple, after all.
Given that choice, the player can invite survivors on to the train to bolster their ranks, or choose to kill them in order to loot their supplies and guarantee the community’s survival for another day. Bringing additional survivors aboard can award the player with helpful perks, or hinder them, depending on their personality.
Scavenged resources can be used to repair the train, since keeping it in working condition is the only way to reach the next station. They can also be used to craft and upgrade weapons, which will no doubt prove to be invaluable as you exit the safety of your locomotive to scour the remains of a world long forgotten.
Survival is one of our most primal instincts, and knowing that the next station could be the last stop for any of the passengers on board is pretty dark. Even if they survive, it’s only a matter of time before supplies run low and it’s time to venture outside and do it all over again.
Talk about grim and intense.