“What is Your Favorite Game for Every Year You’ve Been Alive?” Answered!

The Well-Red Mage occasionally poses questions to his readers and fellow bloggers, which I admire as a way of encouraging conversation within our community. His recent question spawned from a fun Twitter thing, where everyone was asked for their favorite game for every year they’ve been alive. For example, I was born in 1981 so I’d have to choose a favorite game released each year between then and now.

Continue reading ““What is Your Favorite Game for Every Year You’ve Been Alive?” Answered!”

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It’s the Freakin’ Weekend! So What are You Playing?

Friday (is almost over)! Video games! Let’s talk!

Yesterday I talked about how I’m celebrating Phantasy Star’s 30th anniversary by playing through the Sega Master System version for the very first time, and I’m happy to report that I finished it! I stand by the fact that it’s aged incredibly well, both in terms of sprite work, music, balance, and innovation. There wasn’t a ton of story going on in-game (since I don’t own the instruction booklet, which no doubt fills in some of the gaps), so the last boss not being mentioned once by the world’s inhabitants was a bit ho-hum. Still, Myau the cat rules and I enjoyed the 15-or-so hours it took to roll Phantasy Star’s credits.

My main gripe is the asinine frequency of random encounters, but that’s about normal for the 8- and 16-bit eras. I also had no idea where to go after defeating (what I initially thought was) the last boss, which required the use of a walkthrough. Apparently, I had to revisit a town I had only been to once or twice and couldn’t recall where it was located. One hour of increasingly frustrating random encounters later, I found myself requiring the assistance of that very same walkthrough.

I didn’t anticipate blowing through a 15-hour game over the course of two days, but here we are. As for what to play next, I’m still deciding between moving on to Phantasy Star II on the ol’ Genesis or taking in an RPG palate cleanser with something smaller. I still have Hob, Observer, and Pyre to play, which I picked up last week during the PlayStation holiday sale. I’m in a bit of an RPG mood, though, so chances are I’ll be booting up Phantasy Star II for the first time before my head hits the pillows.

I do have the Genesis at the ready, so maybe I’ll dig into Splatterhouse 2, Samurai Shodown (the only good console port), or Gunstar Heroes.

Not much else going on this weekend, so I may take this opportunity to finish up volume two of Junji Ito’s Gyo and start reading Cherie Priest’s Maplecroft. I’ve gotten a lot of headaches over the last week, so I haven’t really been in a reading mood. I’ve mostly been watching AGDQ 2018 speedruns, which I’ll probably keep doing until the charity event ends this Sunday (I think?). It’s not the same without Super Metroid, but today’s Mega Man 1-3 relay race was intense and I guess someone beat Mike Tyson’s Punch-out AND Super Punch-out simultaneously while using one controller that shared the inputs for both games. That’s more impressive than the blindfold Punch-out run!

Also, if you picked up a Switch at Christmas and you’re looking to beef up your digital library, I posted reviews for Slain: Back from Hell and Morphite this week.

What about you, folks? Got any gaming plans this weekend?

Celebrating 30 Years of Phantasy Star by Playing it for the First Time!

When December 20th rolled around, Sega didn’t seem too concerned with their RPG’s 30th anniversary. At least someone was, though.

Continue reading “Celebrating 30 Years of Phantasy Star by Playing it for the First Time!”

[BITE-SIZED REVIEW] Slain: Back from Hell


Slain: Back from Hell
Developer(s): Andrew Gilmour, Stage Clear Studios
Publisher: Digerati Distribution
Reviewed on: Nintendo Switch
Release Date: December 7th, 2017
Price: $19.99


Bite-sized Reviews differ from our more traditional, full-length reviews in that they’re restricted to smaller titles and, as the name implies, trims the fat in favor of getting straight to the point. What is this game and why should you care? Let’s get to that below!

Continue reading “[BITE-SIZED REVIEW] Slain: Back from Hell”

[BITE-SIZED REVIEW] Morphite


Morphite
Developer(s): Crescent Moon Games, Blowfish Studios, We’re Five Games
Publisher: Level 77
Reviewed on: Nintendo Switch
Release date: November 2, 2017
Retail price: $14.99 USD


Bite-sized Reviews differ from our more traditional, full-length reviews in that they’re restricted to smaller titles and, as the name implies, trims the fat in favor of getting straight to the point. What is this game and why should you care? Let’s get to that below! Continue reading “[BITE-SIZED REVIEW] Morphite”