The folks at Sumo Digital have taken a novel approach to the beloved mascot platformer of the N64 era, in by which they’ve gone and removed jumping altogether. In Snake Pass, players control Noodle the snake and slither and weave their way through branches and blocks in order to locate three hidden gems. Every stage presents an increasingly difficult obstacle course to navigate, but underneath the game’s beautifully colorful exterior and charming characters lies a game whose enjoyment will be largely dependent on your ability to adapt and appreciate its frustrating control scheme. Continue reading
Set to release tomorrow for PS4, Xbox One, PC, and Nintendo Switch, Sumo Digital’s Snake Pass explores the concept of navigating a world typically built for a platformer, but without the ability to jump. Instead, players control a colorful snake named Noodle, who slithers and wraps themselves around blocks and branches using a rather unique control scheme. Continue reading
Twin-stick roguelike The Binding of Isaac: Afterbirth+ is one of the few physically released Nintendo Switch titles currently available at retail, and it’s the one I recommend picking up alongside The Legend of Zelda: Breath of the Wild. Continue reading
Friday! Video games! Let’s talk! Continue reading
Until now, Mass Effect exclusively consisted of my favorite trilogy in modern gaming. BioWare’s space opera popularized choice-with-consequence gameplay, building romantic relationships, and the ability to create and import a hero you’ve spent considerable time with into future installments. Continue reading
I desperately wanted to hold off until I found a neon Switch in stock somewhere, but my local GameStop had a few gray models behind the counter today. I’m weak.
They also had one last copy of The Binding of Isaac Afterbirth+, which comes with all sorts of neat stickers and a retro NES-style instruction booklet. I had a good time with the randomized roguelike on PS4 and look forward to dying repeatedly on the Switch. It’s basically a series of randomized Zelda dungeons, but with lots of poop, crying, and religious themes.
But now… now I can finally play The Legend of Zelda: Breath of the Wild. I may never see the light of day again. Unless, of course, I hate it.
I’d love to mingle with you folks on the ol’ Switch, so if you’d be so kind as to shoot me your friend code here in a comment or as a DM on Twitter @CheapBossAttack, that’d be great!
Yoko Taro’s Drakengard on PS2 was a bit of a mess, but underneath the mounting frustration was a sign of something brilliant. The way the creative director formulates dark tales and digs into the human psyche is unlike any other on the planet. NieR, Yoko Taro’s 2010 action RPG based on the 5th ending of the original Drakengard, suffered from similar issues, like repetition and unsatisfying combat, yet it’s a game that touched a lot of people and amassed quite a cult following along the way.
It’s been nearly seven years since NieR graced the PS3 and Xbox 360. In what seems to be a continuing theme, NieR: Automata isn’t the prettiest game on the market (sometimes resembling a late-generation PS3 release) and can be a little insane at times, but there’s no denying how incredibly special it is to me. It’s a rare gem that comes along every so often and turns everything we know about video games, storytelling, genre definitions, and the emotional engagement of its players upside down.
In short, NieR: Automata is not only a worthy sequel for a game many thought would never receive one, but one of the strangest, most compelling, thought-provoking, and beautifully heart wrenching games I’ve had the pleasure of playing. Continue reading