Much in the way that DontNod’s stellar narrative adventure Life is Strange differed from their previous effort, the action-focused Remember Me, their upcoming gothic adventure Vampyr seemingly drops the drama-fueled lives of teenage girls in favor of exploring a creepy Victorian town and feeding on the unlucky passerby.
But there’s more in common than you might think.
Vampyr seems to blend exploration — by way of traditional on-foot stuff and a rad teleportation ability — with a healthy dose of narrative and action. Similar to Life is Strange, you’ll be given a few different options when it comes to dialogue choices. I assume these will alter the story in some way, given the developer’s knack for such a thing.
The combat system on display looks a little rough, but given that it’s 15 minutes of alpha footage I’m sure we’ll see it clean up a bit as time goes on. I’m wondering if there’s a way to avoid combat altogether, stealthily feeding on people from the shadows. Hopefully, as that sounds far more interesting than engaging in hand-to-hand combat.
Feeding seems interesting, since the game lets you scan potential victims for a brief look at what kind of person they are (kind of like Watch Dogs). This brings to light an interesting moral dilemma. Do you feel better feeding on a murderer, or does it being “just a game” make it okay to take the life of a single parent walking alone at night?
Life is Strange was one of my favorite games of 2015, and as a fan of things that go bump in the night, Vampyr is one of my most anticipated releases. It seems more ambitious than Life is Strange, and I can’t wait to see what DontNod come up with when Vampyr releases next year.
Side note: Life is Strange had an amazing soundtrack, and hopefully Vampyr continues the tradition. Sure, it’s a role-playing game, but how much better would it be with Type O Negative playing in the background? It worked for the Nosferatu re-release!