The Nintendo Switch has been on store shelves (more or less) for a little over a month, and with only one large-profile release thus far I’ve been padding my collection with smaller indie titles. I love The Legend of Zelda: Breath of the Wild, but variety is, indeed, a spice of life. Continue reading
The fine folks at Nicalis are bringing the definitive edition of indie darling Cave Story to the Nintendo Switch on June 20th in both physical and digital formats. In a PR e-mail received earlier today, the official price is set at $29.99 for either version. Continue reading
When the king put his faith in two aging heroes and a scrappy rogue to escort his twin daughters to school, he must have known he was sending them off to their deaths, right? In Frozenbyte’s new roguelike Has-Been Heroes, defeat seems like the only probable outcome. This genre typically thrives on the holy trinity of difficulty, permadeath, and randomization, but Has-Been Heroes’ use of these features is both unrewarding and erratic.
The experience isn’t entirely bad, mind you. Has-Been Heroes is, in some ways, unlike anything I’ve ever played. That alone is an impressive feat. Continue reading
I’ve had my Nintendo Switch for a little over a week now, and I’ve spent nearly every ounce of my free time putting it through its paces. I’ve played single-player games offline and spent a few hours online splatting the world with ink during the Splatoon 2 testfire event. I’ve used my Switch docked in TV mode, un-docked in portable mode during car trips, and propped up with a kickstand during marathon sessions of Breath of the Wild from the comfort of my bed.
So, what do I think? Continue reading
The folks at Sumo Digital have taken a novel approach to the beloved mascot platformer of the N64 era, in by which they’ve gone and removed jumping altogether. In Snake Pass, players control Noodle the snake and slither and weave their way through branches and blocks in order to locate three hidden gems. Every stage presents an increasingly difficult obstacle course to navigate, but underneath the game’s beautifully colorful exterior and charming characters lies a game whose enjoyment will be largely dependent on your ability to adapt and appreciate its frustrating control scheme. Continue reading
Set to release tomorrow for PS4, Xbox One, PC, and Nintendo Switch, Sumo Digital’s Snake Pass explores the concept of navigating a world typically built for a platformer, but without the ability to jump. Instead, players control a colorful snake named Noodle, who slithers and wraps themselves around blocks and branches using a rather unique control scheme. Continue reading
I desperately wanted to hold off until I found a neon Switch in stock somewhere, but my local GameStop had a few gray models behind the counter today. I’m weak.
They also had one last copy of The Binding of Isaac Afterbirth+, which comes with all sorts of neat stickers and a retro NES-style instruction booklet. I had a good time with the randomized roguelike on PS4 and look forward to dying repeatedly on the Switch. It’s basically a series of randomized Zelda dungeons, but with lots of poop, crying, and religious themes.
But now… now I can finally play The Legend of Zelda: Breath of the Wild. I may never see the light of day again. Unless, of course, I hate it.
I’d love to mingle with you folks on the ol’ Switch, so if you’d be so kind as to shoot me your friend code here in a comment or as a DM on Twitter @CheapBossAttack, that’d be great!