Azure Striker Gunvolt: Striker Pack
Developer: Inti Creates (self-published)
Available on: Nintendo Switch (reviewed), 3DS (released in 2016)
Price: $39.99 USD
While Capcom is clearly uninterested in furthering the Mega Man franchise beyond console cycle re-releases and fighting game cameos, Inti Creates broke away from them in 1996 and have been steadily carving their niche in a similar genre by way of the Mega Man Zero & ZX series (and assisting Comcept with the development of Mighty No. 9, but shhhh!). If you’re a current Nintendo Switch owner, you’re probably familiar with their work on Blaster Master Zero as well.
Their latest release, however, isn’t entirely new. Azure Striker Gunvolt is a 2D action platformer that initially released in 2014 on the Nintendo 3DS, with an immediate sequel on the same platform in 2016. The Striker Pack itself, which contains both games and their respective updates on a single cartridge, also released on the 3DS during the fall of last year — which is essentially what you’re getting here on the Switch for $39.99 USD, in addition to its newly implemented HD visuals, 60fps gameplay, and rumble feedback.
Continue reading “[REVIEW] Azure Striker Gunvolt: Striker Pack (Nintendo Switch)”
The fine folks at Nicalis are bringing the definitive edition of indie darling Cave Story to the Nintendo Switch on June 20th in both physical and digital formats. In a PR e-mail received earlier today, the official price is set at $29.99 for either version. Continue reading “Cave Story+ Gets Physical, Physical. Oh, and a Launch Date.”
I never got around to playing the original Toukiden on the PlayStation Vita, but Toukiden: Kiwami was my obsession on PS4. Essentially acting as PlayStation’s answer to Monster Hunter’s newfound Nintendo exclusivity, Toukiden is a multi-player “hunting” game where you and your friends slay demons, craft gear, and fuse the souls of legendary figures to your vast array of weapons for a variety of spells and bonuses.
Toukiden’s sequel, aptly titled Toukiden 2, is set to release in North America on March 21st (24th in Europe) for both PS4 and Vita.
Continue reading “Toukiden 2 Carry-Over Demo Available Now on PS4 & Vita”
Nintendo’s Fire Emblem Direct presentation lasted just shy of 20 minutes, but what it managed to detail in such a small amount of time was pretty astounding. It’s clear that Nintendo now sees the once unheard of strategy role-playing series as a mainstay, and as long as you own a smart device, a 3DS, a New 3DS, or plan to purchase the Nintendo Switch, there will be new Fire Emblem content for you to enjoy in 2017 (and beyond).
Oh, and that asterisk in the title? That’s if you solely on a Wii U. Sorry doods.
Continue reading “Nintendo’s Fire Emblem Direct was Clear, Concise, and Alienated No One*”
It appears all of the rumors for the NX were true, as the hybrid home console-slash-portable handheld was officially unveiled today as the Nintendo Switch. Nintendo’s upcoming play-anywhere device seems all set to release in March 2017. Continue reading “NX is Officially the Nintendo Switch. Thoughts?”
Set to release on October 25th for the PlayStation 4 and Vita handheld, World of Final Fantasy saw its first playable demo on both consoles earlier today (EDIT: The Vita version doesn’t actually release until Friday. Sorry!). Without focusing on any form of storytelling, the “dungeon demo” instead walks the player through the game’s various particulars, like combat, stacking, Champions, and so forth.
I just spent about an hour or so with the PlayStation 4 version, so let me tell you a little bit about my adventure! Continue reading “Let’s Discuss the World of Final Fantasy Demo, Shall We?”
Compile Heart and Idea Factory have been showing the PlayStation Vita lots of love lately, supporting the handheld with numerous games in the Neptunia series, as well as the otome (and one of this month’s PS Plus titles) Amnesia: Memories.
Their upcoming dungeon crawler RPG MeiQ: The Labyrinth of Death hits the Vita the 13th of this month, and it comes highly recommended after spending roughly five hours with it over Labor Day weekend.
Continue reading “Crawl Dungeons and Customize Robots in MeiQ: The Labyrinth of Death”